Und wer bist Du?

Started by Nutmeg, 04. Januar 2011, 15:07:49

« vorheriges - nächstes »

Nutmeg

Diesen lustigen Test habe ich schon vor längerer Zeit im Internet gefunden.

http://easydamus.com/character.html

Damit kann man herausfinden, was für ein Charakter man in der D&D Welt wäre...sogar mit den dazu passenden Fähigkeitspunkten und dem Level :D


Mein Ergebnis:
Quote
You Are A:

Neutral Good Human Bard (3rd Level)


Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 11
Intelligence- 12
Wisdom- 15
Charisma- 12

Quilene

Chaotic Neutral Human Druid (4th Level)


Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 12
Intelligence- 17
Wisdom- 14
Charisma- 16

Druide? Mit solchen Stats? Wtf? Mein Spieler hat echt keine Ahnung...
Elyrien - Die Königsblut Saga


Dorn von Donnerfurt
Ich werde die tests bestehen die mir das Leben stellt,
weitergehen, suchen nach dem, was mich am Leben hält,
bin damit nicht allein und werd' es nie mehr sein.

Rauvyl Rilynarn
Hatte den Willen meine Sinne zu verlieren,
zumindest alles zu probieren, diesen Fall zu riskieren,
hatte Grenzen getestet und lieben gelernt,
meine Ziele erreicht und mich von ihnen entfernt.

Algarond

#2
Ja, nee, is klar^^

You Are A:

Chaotic Evil Half-Orc Ranger (4th Level)


Ability Scores:
Strength- 15
Dexterity- 16
Constitution- 16
Intelligence- 14
Wisdom- 16
Charisma- 11

Alignment:
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

Race:
Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
IG inaktiv

XT-19

You Are A:

True Neutral Human Sorcerer (3rd Level)


Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 11
Intelligence- 15
Wisdom- 18
Charisma- 16
Out of Order

Durgarnkuld

You Are A:


Lawful Good Human Cleric (2nd Level)



Ability Scores:
Strength- 10
Dexterity- 13
Constitution- 12
Intelligence- 16
Wisdom- 18
Charisma- 14

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
~ Abi in pace ~

Knuddelhamster

True Neutral Human Fighter (1st Level)


Ability Scores:
Strength- 0
Dexterity- 0
Constitution- 0
Intelligence- 0
Wisdom- 0
Charisma- 0


Nachdem ich gesehen habe wieviele Fragen es sind, hab ich einfach geklickt^^

       Ashang                    Cashan

Cupimis

You Are A:

Lawful Good Human Paladin/Sorcerer (2nd/2nd Level)

Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 15
Intelligence- 18
Wisdom- 16
Charisma- 10

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Mia Narahla- »Denken ist die Zauberei des Geistes.«
Marielle Morgentau - »Wer Katzen nicht mag, bekommt keine schöne Frau.«
Na'lani Gael'ean - »Frieden findet man nur in den Wäldern.«

Für den Ingenieur ist die Welt eine Spielzeugkiste voller halbfertiger und schlecht ausgestatteter Spielsachen. (Scott Adams)

Maron

Lawful Good Human Ranger/Sorcerer (1st/1st Level)

Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 9
Intelligence- 15
Wisdom- 15
Charisma- 14

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Maron|Mensch|Alchemistin, Heilerin und gutgläubige Seele
Inara|Mensch|Das sehende Auge
Nia'n Nava'rion|Halbelfe|Bogenschützin, Stumme Hüterin der Wälder
Yvonnel Rilynt'tar|Drow|Finstere Bardin

Denethor

Chaotic Evil Drow Wizzard (4th Level)


Ability Scores:
Strength- 10
Dexterity- 16
Constitution- 14
Intelligence- 18
Wisdom- 16
Charisma- 12

Hehe  ;D

medeya

Chaotic Good Human Bard (3rd Level)


Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 13
Intelligence- 14
Wisdom- 15
Charisma- 15
,,Verschiebe nicht auf morgen, was genausogut auf übermorgen verschoben werden kann."

Mark Twain

--------
amor, lux, veritas sic itur ad astra

Drachensarg

Chaotic Good Human Barbarian (4th Level)


Ability Scores:
Strength- 11
Dexterity- 16
Constitution- 13
Intelligence- 14
Wisdom- 16
Charisma- 12

hmkay o.O

Lyllithen Seraphine / Nyx - "Genießt das Leben."

Gangzzta61

Neutral Good Human Bard (3rd Level)


Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 11
Intelligence- 13
Wisdom- 12
Charisma- 17

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

gemini

War so klar...  ;D


Neutral Good Human Bard/Wizard (2nd/2nd Level)


Ability Scores:
Strength- 9
Dexterity- 9
Constitution- 11
Intelligence- 13
Wisdom- 12
Charisma- 12
Main:
Nvidana: "Wer im Licht tanzen will, muss zuerst über seinen Schatten springen."

Nebenchars:
Keldo Vajoon: "Wenn du einen Reinheitsfimmel hast, ist es nicht leicht, unter Menschen zu leben. Das merkst du erst, wenn du dich beschmutzt hast." (Neon Genesis Evangelion)
Shelara Aphanien: "Ach, kein Problem. Ich helfe doch gerne."

Jedes Wort hat fließende Grenzen. Diese Tatsache zu ästhetischer Wirkung auszunützen ist das Geheimnis des Stils.
Arthur Schnitzler

'Willst du einen alten König elegant um die Ecke bringen, so gib ihm ein junges Weib.'
(Karl der Große)

Raven

You Are A:


True Neutral Human Ranger (4th Level)


Ability Scores:
Strength- 15
Dexterity- 14
Constitution- 13
Intelligence- 13
Wisdom- 12
Charisma- 12

hmmm hmmm
Na'riel Lafaera - Die helle Seite des Mondes
Leandra "Lea" Falkenflug - Das Feuer ist mein

Q-wert

True Neutral Human Bard (2nd Level)

Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 13
Intelligence- 11
Wisdom- 11
Charisma- 12
(inaktiv) Nom Gob [TG]                            - dunkelhäutiger Hüne     - "Versuchs mal mit Glaube und Gemütlichkeit."

Tary

You Are A:

Neutral Good Human Bard (4th Level)


Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 12
Intelligence- 14
Wisdom- 15
Charisma- 13
Brosandi<br />Hendumst í hringi<br />Höldumst í hendur<br />Allur heimurinn óskýr<br />Nema þú stendur<br /><br />Hoppípolla<br />I engum stígvélum<br />Allur rennvotur<br />I engum stígvélum<br /><br />Og ég fæ blóðnasir<br />En ég stend alltaf upp

William

You Are A:


Lawful Good Human Paladin (4th Level)


Ability Scores:
Strength- 16
Dexterity- 16
Constitution- 18
Intelligence- 16
Wisdom- 16
Charisma- 19

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

William von Hohenfels: "Euch zu helfen ist mir Lohn genug."
Rhonin Meynolt: "Lieber intelligent sein und sich dumm stellen, als dumm sein und sich für intelligent halten."
Amelad: "Wenn Du mich suchst, werde ich Dich finden"

Durgarnkuld

omg, du bist ja im RL total OP ^^
~ Abi in pace ~

Erzengel

Ach was. er hat bestimmt geschummelt *g*

Leon

Tempusiten: Leute die chaotische Dinge, mit militärischer Disziplin, tun.

Algarond

IG inaktiv

William

Es gibt schon einen Grund, warum ich Paladine bevorzuge^^
William von Hohenfels: "Euch zu helfen ist mir Lohn genug."
Rhonin Meynolt: "Lieber intelligent sein und sich dumm stellen, als dumm sein und sich für intelligent halten."
Amelad: "Wenn Du mich suchst, werde ich Dich finden"

Quilene

Er meinte deine Attribute^^
Elyrien - Die Königsblut Saga


Dorn von Donnerfurt
Ich werde die tests bestehen die mir das Leben stellt,
weitergehen, suchen nach dem, was mich am Leben hält,
bin damit nicht allein und werd' es nie mehr sein.

Rauvyl Rilynarn
Hatte den Willen meine Sinne zu verlieren,
zumindest alles zu probieren, diesen Fall zu riskieren,
hatte Grenzen getestet und lieben gelernt,
meine Ziele erreicht und mich von ihnen entfernt.

William

Also ich finde mich äußerst charismatisch^^
William von Hohenfels: "Euch zu helfen ist mir Lohn genug."
Rhonin Meynolt: "Lieber intelligent sein und sich dumm stellen, als dumm sein und sich für intelligent halten."
Amelad: "Wenn Du mich suchst, werde ich Dich finden"

Algarond

Und das mit der Konst 18 würde ich nicht rumposauen, nicht dass das mal einer mit nem Elektroschocker auf die Probe stellt^^
IG inaktiv

Drachensarg

Quote from: Algarond on 14. Januar 2011, 22:40:39
Und das mit der Konst 18 würde ich nicht rumposauen, nicht dass das mal einer mit nem Elektroschocker auf die Probe stellt^^

Hier! Ich ich ich! *testen will* Muhahahahaha :D

Lyllithen Seraphine / Nyx - "Genießt das Leben."

Jumper

You Are A:


Lawful Evil Human Wizard (3rd Level)


Ability Scores:
Strength- 12
Dexterity- 6
Constitution- 11
Intelligence- 10
Wisdom- 13
Charisma- 11

Also so ungeschickt bin ich auch wieder nicht. xD
*Deutet mal auf die Gesinnung und erinnert an Timon.*
Sollte mir das Angst machen? xd

Durgarnkuld

Als Magier INT 10 zu haben? Ja ^^
~ Abi in pace ~

Jumper

Hehe.
Wenn man die letzten zwei auf das untere setzt käme ja etwas viel viel besseres heraus. xD
Wollte aber mal ehrlich sein. xD

Hier bitte sehr, die Gefakte Info!

Lawful Evil Human Wizard (10th Level)


Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 14
Intelligence- 15
Wisdom- 13
Charisma- 11


Durgarnkuld

Die Attribute sind ja grausam ^^

:P
~ Abi in pace ~

Jumper

Muss halt nicht jeder Weisheit 18 haben. xD
Und so Weise seid ihr auch wieder nicht.^^
Die 13 darf ich behalten da ich Klassenpriester bin. xD

Durgarnkuld

Wie hast du DEX 6 rausbekommen? ^^
~ Abi in pace ~

Jumper

#31
Ehrlich beantwortet?^^
Ich bin Sportlich so fit wie ein Teddybär. xD
Nur gut das meine Jugend mich nicht zunehmen lässt.^^

William

Vorallem mit 10 Int ist ein Magier so nützlich wie eine Taschenlampe aus Plüsch.
William von Hohenfels: "Euch zu helfen ist mir Lohn genug."
Rhonin Meynolt: "Lieber intelligent sein und sich dumm stellen, als dumm sein und sich für intelligent halten."
Amelad: "Wenn Du mich suchst, werde ich Dich finden"

Quilene

Nene, Grad 0 Zauber gehen immer noch^^
Elyrien - Die Königsblut Saga


Dorn von Donnerfurt
Ich werde die tests bestehen die mir das Leben stellt,
weitergehen, suchen nach dem, was mich am Leben hält,
bin damit nicht allein und werd' es nie mehr sein.

Rauvyl Rilynarn
Hatte den Willen meine Sinne zu verlieren,
zumindest alles zu probieren, diesen Fall zu riskieren,
hatte Grenzen getestet und lieben gelernt,
meine Ziele erreicht und mich von ihnen entfernt.

Drachensarg

Die sind auch nicht zwingend nützlicher, aber immerhin brauch er nachts keinen Strom für's Licht - er kann sich Licht fuchteln^^

Lyllithen Seraphine / Nyx - "Genießt das Leben."

Jumper

Dann kann ich halt eben nur einfache Zauber. xD
Ich bin aber immerhin magisch begabt. ;-)
Und relativ weise für mein alter auch.  ::)

William

Aber so ungeschickt, dass Du Dich beim Zaubern von Licht selber blendest^^
William von Hohenfels: "Euch zu helfen ist mir Lohn genug."
Rhonin Meynolt: "Lieber intelligent sein und sich dumm stellen, als dumm sein und sich für intelligent halten."
Amelad: "Wenn Du mich suchst, werde ich Dich finden"